by ayten gilrin (Vera d.)
TL;DR: A new party led by Koltalon return to the caves underneath the Tainted Falls (through the tunnel excavated by the last party - DO NOT GO THROUGH THE FALLS AND DOWN THE 100 FT TUBE INTO THE ROPER'S LAIR). They investigate a drow dungeon of the Underdark and do not find live drow (only dead ones), They discover a trio of cyclops who don't like the drow, a gang of trolls and ogres, plus two undead beholders defending their lair. The party cleared most of it but a team needs to investigate the tube going 100 ft up from the lair, and a door at the end of the first corridor. Recommend: Giant fluency, climbing/thieves tools
I know you went off to the northwestern spire to pursue rumors of undead in a drow temple; I decided to accompany the Shield warrior, Koltalon, my friend, Morgrimm, the Jinn, and Chat, the gnomish rogue, in clearing the caves under Tainted Falls.
We saw the elven house that crashed from the surface, plus the undead beholder that Roscoe, Bennie, Merelda, and Koltalon had previously killed. What we encountered underneath was even worse - two undead beholders protecting their lair, trolls, ogres, a vampire, and three cyclops. We slayed the trolls and harvested their parts; I plan to make a wand of healing with The Jinn's help, while Koltalon took their blood, the Jinn their hearts and livers.
The cyclops we encountered had a torch and would turn to stone when it was lit. As it extinguished, he became fleshy and he would relight it. We watched him do this over three hours.
We had thought pretending to be drow would endear us to the cyclops (named Arlak) but he tried to kill us instead. He said "wrong elf" when he saw Koltalon and it appears he was driven to exterminate drow. We disabled him and locked him back in the room with two other cyclops.
Chat is quite sneaky and helped us avoid most traps in this drow stronghold. The Jinn's fireballs proved helpful in hurting a lot of the monsters we encountered and we worked well as a team. The undead beholders were behind a door with a spider handle. They were both slow and we fortunately outran their rays of death and disintegration. Since we had spent about three nights clearing most of this place out, we decided to recuperate back at Fort Providence and return at a later date.
by Ayten Gilrin (Vera d.) Jan 17
TL;DR: Ayten hires Rawq, Morgrimm, Zorak, and Shield leader, Udoroth, to seek the last sylvan sword called "Summer's Breath" in the northwestern mountains with Dufdor (the firbolg's help). The party takes the sea route and encounter a shark (thwarted with Beast Bond), an abolith in Dead Man's Grotto, and discover a nest of manticores. They discover that an earthquake had set loose Heartslayer, the undead Eladrinne warrior who protects the sylvan sword, Summer's Breath. They delve into the underdark and discover the ancient drow mausoleums and a treasure trove.
Dear Eilis and Theobold,
First - dear sister Eilis - I'm sorry you lost your sword, Aqmar, to a clever polar bear. I hope the recovery goes without a hitch. I have successfully acquired Summer's Breath, but it wasn't easy. The undead elf, Heartslayer, was sworn to protect it and he gave us a good fight -- in a drow temple! I will have it for you when you return from Summerport next week.
Theobold: In this journey, we have established an alliance with the firbolgs, led by Dufdor and his sister Audra. Together, we opened the spire using arcane means: Bless (Morgrimm), Jump (me), Druidcraft (Dufdor), and Jump (Audra). We entered the tomb without disturbing the plate but discovered an earthquake had opened the door leading to Heartslayer. We jumped in and followed the quake to a series of tunnels that ultimately led us to a company of skeleton soldiers (magic stone is pretty handy for destroying skellies) and delved into a drow crypt. Heartslayer was waiting for us in the drow temple. Udo had successfully summoned one of the undead minions and had Heartslayer under his control but for a moment. I had wildshaped into a giant spider but unfortunately, Heartslayer got the best of me. I ran out of wildshapes but fortunately my heroic companions prevailed. We found the exit leading back to the forest and got back safely.
Lore on the obelisks and the swords: The four spires in Black River are from a primordial elf race from before the cataclysm. The eladrinne created the swords to evoke the four seasons of war. They magnify power and Midden Heap has her hands on the Spring sword. The White Tower has a fairy ring by it that opens on the night of a full moon.
By the way, have you ever heard of an abolith? He was an odd slimy creature waiting for us in a grotto we dubbed Dead Man's Grotto. He was accompanied by a couple of pale almost translucent fisherman. He really messed with our heads and kept inviting us to join him. I fought him as a giant octopus but ultimately escaped to prevent further injury. I think you try to make contact with this strange humanoid. Zorak had the heebie jeebies about him.
P.S. I have added to my catalog of creatures on Black River "Island."
by ayten gilrin (vera d) 14 hs
TL;DR: Leave ancient monuments and artifacts alone; maintain balance by staying out of the bayou. Otherwise, replace those which you displace. Report also contains information about the ancient Eladrinne in the obelisk and the names and relationships of the hags. See also: Lindir's Report to Udoroth
Ayten's Report Theobold Peacekeeper of the Heralds
A party of us (Lindir of Shield, Aredhel, Glin, Shaena Tosscobble, and a new explorer, Grildor Trueforge) met with Dufdor tonight.
I told him about the spire falling in and fighting the undead wight while Lindir mentioned the discovery of the painting that appears to be a portal to the feywild. Dufdor was displeased and said we need to leave alone the ancient monuments that survived the Great Cataclysm. He noted that there is a place in the west that we especially must not disturb and that the lizardfolk are united in protecting it from interference because the great evil within is worse than the hags. No matter who is in charge, the chiefs rely on honor to guard the pyramid.
He knew of the tomb that I explored with Rawq, the Greenfelds, and Morgrimm, and said that the beings on the murals are fey called Eladrinne who thrived before elves are the elves that we know of today. The Eladrinne harnessed ancient magic that still have a presence in the bayou.
Dufdor cautioned us against awakening the hags. He said the bayou is their playground and their anger has yet to be awakened. The hags are:
by roscoe greenfeld (Joe r.) 4-6 hs
TL;DR: We may have profited nicely from what was in the tomb...or prison….or whatever it was for a hoard of undead. More scholarly adventurers might want to go investigate the monument, it definitely raises many questions. Roscoe hates magic.
A day prior most of us stumbled upon a monument of sorts hidden among the trees, just off the coast, about 5 miles east of the black river tavern. The structure has a massive spire that was just visible amongst the tall trees. The structure itself was a masterwork in stone, barely any noticeable gaps or flaws (as per the dwarves)
That first visit we could not find our way in with shovel or hammer, so we decided to head back and get some proper equipment. We needed to see what was in it!
Benny Greenfeld, Rawq, Morgrimm, Ayten and I (Roscoe) had my fisherman buddy, Rayberto, transport us along the shore 5 miles. We had chisels, sledge hammers, crowbars etc etc anything one would need to get into a tomb or whatever the blasts that thing was; We did not feel it wise to hike through this cursed swamp so weighed down.
Upon arrival (around lunchtime) Rawq and I got to work trying to pry open what appeared to be a door. My brother started a smoky fire which I was certain alerted ever frog face in the marshes…. what an idiot. Luckily for him no threats appeared.
by ayten gilrin (Vera d.) 4-6 HS
TL;DR: A party of adventurers descend into a sylvan obelisk/crypt along the southeastern coast of the bayou. Recommend returning to identify the creatures depicted in the murals and secure the area for Rawq's stone quarry. Roscoe's Recap | Rawq's Recap
Report to the Theobold Peacekeeper, Lead Ambassador of the Heralds on Black River Island
The dwarven monk, Rawq, recruited me to explore the southeastern coast of the bayou on the fourth of High Spring. I accepted his invitation in hopes of pinpointing the nest of the large birds I have heard about from other adventurers.
I ventured forth with Rawq, a pair of brothers, the Greenfelds (Roscoe, a stout fighter, and Benedict, or Benny), and another dwarf, Morgrimm, a cleric. On their last trek out to the bayou, they had found a stone monolith and we returned there to determine what it represented.
After 16 hours of trying to open the spire, the stone structure disintegrated and fell into the earth. We hopped in and found that the walls were adorned with tiiled murals of a sylvan or elvish folk but completley foreign even to me. They do not look like the elves of Sanctus. They have more pointed ears and slanted eyes. One mural depicted a female sylvan ruler forcing a black-haired sylvan into a submissive position, his wrists bound behind his back. The other mural showed the same black-haired sylvan but with three other female sylvans with red, copper, and blonde hair.
The journal entries here are provided by the active player characters participating in the Detroit Marches.
All Abaza Amaranth Aredhel Lethe Astrid Gilrin Atuji Of Clan Greatscale Audra Ayten Gilrin Basil Benedict Greenfield Black River Swamp Blackscale Brea Daergle Brynn Bryn Naikaho Cavalier's Watch Chat Clan Shimmerscale Crimson Surgeon Cylowboborow Nonsoon Demogorgon Diamondshard Banwyze DILONDORG KAAL Doros Doross Dorros Dredge Dufdor Dwain Eilis Eilis Gilrin Eladrinne Escobar Fagan Far Reach Fort Providence Gator Rock Genji The Wererat Glin Ybendawien Droat Golden Apple Great Cataclysm Griffin's Roost Grildor Trueforge Haldor Kemleigh Ham Hamilton Hekili Nalani HEYKITD GETOFF MELAYN Icegate Jerimiah Jerwin Jinn Kanyu Il Senya Kathra Kegrove Kellen McCall Kenku Kiera Lyssandria Kohaku Ruim Koltalon Kresh Krolan Kunyata Kar Leatherhead Liam Buckham Liana Lindir Lizardfolk Longtail Lucretzia Borgia Makani Pahili Malmir Merelda Meznen Midden Heap Mindartis Morgrimm Naill Amakir Namfoodle Nehi Xum Nehi-Xum New Cadeni Njord Noric Synphase Noxochiyotl Obelisks Of The Bayou Omgar Onen Peter The Wolf Phoncledeh Player Character Journal Entry Polar Bear Polg Pollen Quinzli Rabbits Ralthor Rawq Elrid Rhogar Roscoe Greenfeld Rotten Morgan Bonecrusher Rube Lastname Ruins Salazar Sang Woo Ser Mathius Shaena Tosscobble Silent Mockingbird Som Sorrel Summerport Syndar Beratos Tabaxi Tainted Falls Teddy Bear Tharrus The Fist Theobold Peacekeeper Thur’a’ugh Tormund Firehammer Tortles Treewalker Truss Stacianodel Udoroth UDOROTH THAMMILIDAAR Umberlee Underdark Valaquaraptors Vandil Varron Greensleeves Vengir Duskhallow Verloren Yuan Ti Zorak Dreadmast