by Makani Pahili (Joe R)
Ahoy Ahoy Ayten!
Oh am so glad that you told me to find your sister Eilis here in Summerport. While I have heard stories otherwise, since hatching and spending my time on Omgar he has not travelled to any colder climates, it initially seemed so harsh and inhospitable! Once I found Eilis in the inn though and was given a nice warm coat by a very helpful man everything turned right around. Did you know a bear took her sword? At first I thought she was affected by the cold, but a large black lizard and a kindly elderly gentleman confirmed her story. As soon as they told me they wanted to go and get it back from this “pole” bear that took it from her I volunteered to help immediately!
My first adventure since leaving Omgar!
I know I came here intending to figure out who or what is defying Valkur and keeping the weather of Summerport unnaturally cold, but I thought this seemed like a good opportunity to meet allies for the times ahead and get familiar with the area.
We left the deceptively named Thieves Tankard (everyone seemed so very nice and helpful) and headed south toward where the sword was seen last before the Pole bear picked it up (still sounds crazy). The town seemed almost deserted, but apparently they have been having a problem with dead not staying dead. All we saw were some birds… a lot of birds. I am certain if you were here you could have talked to the birds and it would have been Ok, but they got very aggressive and attacked us. We tried to shoo them away with our weapons and they accidentally died… sorry.
We eventually found the caves we were looking for and descended down till we reached a pool of water where the tunnel keeps going. The very small and cheerful man that follows around the elderly man made a warm fire which is good because I was concerned for Martius in this cold! Apparently he is older than any Tortle I have ever seen!!!! Also his skin is so…. stretchy looking…. but I really like him, he is very brave.
Once the lizardman, Salazar and I scouted to make sure it was clear we all swam though the tunnel. I was in the back and just barely noticed, but as Salazar cleared the water he started fighting something! I couldn’t see it but I wanted to help! We all rushed to the edge of the water tunnel and I ran out the water, Salazar was slashing his swords but all I saw were shadows! Your sister cast a spell of some sort and all of the sudden I saw a giant square covered in vines standing directly in front of Salazar! I knew I had to do something so I blessed my fellows to help them achieve victory! But out of nowhere poor kind Martius was sucked into the giant odd beast! I’ve never seen anything like it…. all I could think to do was call upon the winds and thunder of Valkur to aid them. Eventually we were able to slay it, we all were fine and wow did it feel great!
My first battle since leaving Omgar!
Martius was definitely covered in very nasty jelly of some sort though. I will have to check up on him, pneumonia is very dangerous to older Tortles, I am thinking humans more so….
After this we continued up the tunnel, they discovered some scribbles on the wall but we kept going. Eventually coming up to an open room. At this point I learn what a Pole bear is and Oh man are they colossal. They look far stronger than the things living on Omgar and the cave was filled with them. Obviously if these creatures like shiny things I don’t think we could take them back by force.
After following a side path away from the bears we came upon a well-lit room and I couldn’t believe it, the room was lined with weapons and armor! A man sat in the middle of the room but…no…he wasn’t a human man. He had ears and features akin to the Burr cats that live on Omgar! I learned later that he was a Tabaxi, his name was Silent Mockingbird and he had Eilis’s sword. I liked him very much and he gave Eilis back her sword without complaint. He claims the pole bears bring him stuff and offered to help us if we want to purchase weapons as he has so many on his walls. I would like to talk to him again.
I did ask him briefly about the weather and the history of the area, he told me I should check with some monks who reside in a tower. Maybe they keep a history or are very old, either way a group of adventurers are heading to it on very soon and I am going to go with them. Hopefully I can solve this problem and bring the seasons back to Summerport.
Cleric of Valkur
by eilis gilrin (Vera d)
I swear I was on my way back to Black River Island but I got caught up in some shenanigans with Salazar and his crew. I accompanied them south of the Thieve's Tankard to clear out more undead. At the store, "You're in Good Hands," we encountered a few undead, one of whom was using the chamber pot when we burst in and attacked him. We cleared the store and crossed over to an abandoned school. We discovered lots of chalk and then a locked room. Upon opening it, we found undead skeleton children dancing in a circle, as if they were performing "Ring around the rosy, pocket full of posey." We brutally exterminated them. We proceeded down the hallways when I heard a polar bear clamoring outside in the courtyard. We discovered one last undead and as I tried to attack it, I chucked Aqmar through the window and into the courtyard!
It was then that the polar bear grabbed Aqmar by the scabbard and dragged it into his den. Salazar and Ser Mathius tried to pursue but decided to come back. I won't be back just now because now I have to recover Aqmar from this family of polar bears.
Love your sister,
by Eilis Gilrin (vera d.) 10 Spring fell
TL;DR: Eilis Gilrin, the moon elf paladin, leaves New Cadeni and finds herself on the frozen island of Summerport. She joins a party to exterminate undead, who befriend a wererat, Genji, who works for The Fist. Plus, they accidentally kill his favorite pet, Escobar.
Brother, I thought I was heading straight back to Black River Island to join The Shield's quest in securing the bayou, but my ship took a detour to Summerport (more like Winterport, as it is a frozen tundra). I followed Captain Faladrin to the Thieve's Tankard for a drink. A lizard man named Salazar approached me and asked if I would be interested in joining his party to search for werewolves on the island. He also mentioned there are undead on this island. Ever since Astrid died at the hands of unholy zombies, I have been driven to avenge her death by ridding this world of all undead. So I pledged my support in this campaign.
Northeast of the Tankard is a 500 ft tall obsidian obelisk, as black and shiny as Eclipse and Aqmar, our family's long swords. Salazar said we needed to investigate a house north of the obelisk; it was easy to identify as it has a green door with dwarven runes carved into it. Kresh, a dwarven fighter, deciphered it as "Safe house," but she couldn't open the door. Not satisfied with just trying the front door, I marched to the back and found the rear door to a kitchen unlocked.
by salazar (Paul B.) 10 spring fell
TL;DR: Salazar and company explore the dwarven safehouse, meet a wererat and arrange for a meeting with The Fist, an anti-slaving faction. Eilis's Recap
The day started as normal, everyone is gathered on the main floor, eating breakfast, getting ready for the day. Bryn comes in with Horus and they lead the Tankard in prayer. As he concludes Captain Falanden enters the tankard with new stock and a few new travellers.
The captain asked use a favor, to build a dock so that it is easier for the Board and Associates to bring supplies into port. I will make sure that once other tasks are done we will get right on it.
I see a new face in the tankard, it is an Elvish woman, she seems lost, but she also seems able bodied to help us wipe out the undead. Bryn and Kre$H join us at the table and inquire what needs to be done today. I inform them all that we need to investigate a building that Dwain was able to tell me was a safehouse, and if we do that, there is a wolf den near there we could also inspect. After that we could head east to slay the undead. It must have sounded good because they all get up and head for the door.
As we go on our way we arrive at the obelisk. The dead bodies of the time travellers that arrived with us in this new Summerport are still lying there. I tell the others I will catch up to them soon and stay behind. I remember my agreement with the Kenku, human scalps will help our relations with them. I pull out my dagger and scalp the 5 corpses I can see, I know there are more in the area, I will have to come back later for the others. I put them in my pack and head on my way.
by eilis gilrin (vera D.)
TL;DR; Party searches for two lost halflings in a Verloren chasm and instead find a citadel of kobolds whose baby white dragon was stolen by the goblins (who live next door). The party agrees to return the dragon but instead sends the dragon back to the kobolds' throne room. Since we only fulfill half the deal, we get one of three treasures -- we get a key we've been hoping opens a stone door with a dragon's symbol on it. Calkryx the white dragon is still loose and the mystery of the goblin fruit and halflings is unresolved.
Brother, after recovering Astrid's body, I decided to join Nox and some friends of his to find a couple missing adventurer's who had left Verloren to find some magical fruit in a chasm northeast of town.
Long story short, we found a sunken citadel in the chasm that was inhabited by kobolds, led by a Queen Eusdraiel. The kobolds had lost a white baby dragon (they had stolen the poor beast as a dragon egg and kept it in captivity until the goblins stole it). Before finding Meepo, the dragon's keeper, we had found a stone door with a dragon's symbol and keyhold.
When we were talking to Eusdraiel, we noticed a key was hanging behind her throne. Since they wanted their dragon back, we offered to return the dragon in exchange for one of the three treasures (the key, potions, or scrolls). She agreed and shared with us some information: the goblins are led by a goblin named Belick and that the fruit the lost halflings were looking for is a goblin delicacy favored for its magical properties.
Upon entering the goblins' stronghold, we found a cold door with writing "Rebuke the dead to open the door" and a fountain with writing telling us that fire was the only way to make it flow again. Casting fire bolt and sacred flame did nothing to ignite the fountain and the cold door would not open. We eventually found the white dragon, Calkryx, who spurned us. We ultimately gave Calkryx a map back to the kobold throne room in exchange for not killing us and yes, we were sort of deceiving everyone at this point. In a way we were returning the dragon to its captors - just not securely. We returned to the throne room to find Eusdraiel sending her troops to capture Calkryx. She said we fulfilled half of our promsie and gave us the key. Rather than deal with the dragon and goblins, we decided to head back home and rest up. Going back to the dragon room is another adventure for another day.
The journal entries here are provided by the active player characters participating in the Detroit Marches.
All Abaza Amaranth Aredhel Lethe Astrid Gilrin Atuji Of Clan Greatscale Audra Ayten Gilrin Basil Benedict Greenfield Black River Swamp Blackscale Brea Daergle Brynn Bryn Naikaho Cavalier's Watch Chat Clan Shimmerscale Crimson Surgeon Cylowboborow Nonsoon Demogorgon Diamondshard Banwyze DILONDORG KAAL Doros Doross Dorros Dredge Dufdor Dwain Eilis Eilis Gilrin Eladrinne Escobar Fagan Far Reach Fort Providence Gator Rock Genji The Wererat Glin Ybendawien Droat Golden Apple Great Cataclysm Griffin's Roost Grildor Trueforge Haldor Kemleigh Ham Hamilton Hekili Nalani HEYKITD GETOFF MELAYN Icegate Jerimiah Jerwin Jinn Kanyu Il Senya Kathra Kegrove Kellen McCall Kenku Kiera Lyssandria Kohaku Ruim Koltalon Kresh Krolan Kunyata Kar Leatherhead Liam Buckham Liana Lindir Lizardfolk Longtail Lucretzia Borgia Makani Pahili Malmir Merelda Meznen Midden Heap Mindartis Morgrimm Naill Amakir Namfoodle Nehi Xum Nehi-Xum New Cadeni Njord Noric Synphase Noxochiyotl Obelisks Of The Bayou Omgar Onen Peter The Wolf Phoncledeh Player Character Journal Entry Polar Bear Polg Pollen Quinzli Rabbits Ralthor Rawq Elrid Rhogar Roscoe Greenfeld Rotten Morgan Bonecrusher Rube Lastname Ruins Salazar Sang Woo Ser Mathius Shaena Tosscobble Silent Mockingbird Som Sorrel Summerport Syndar Beratos Tabaxi Tainted Falls Teddy Bear Tharrus The Fist Theobold Peacekeeper Thur’a’ugh Tormund Firehammer Tortles Treewalker Truss Stacianodel Udoroth UDOROTH THAMMILIDAAR Umberlee Underdark Valaquaraptors Vandil Varron Greensleeves Vengir Duskhallow Verloren Yuan Ti Zorak Dreadmast