11/30/2017 0 Comments Landing in summerportby Mindartis (Michael D.) 3 Spring fellTL;DR: Mindartis recounts his first adventure in the frozen island of Summerport. Meets a party who claim to be from 700 years before. Read Salazar's Recap | Read Theobold's Recap I had hoped that my living conditions would improve upon disembarking from that leaky tub the captain had generously called a “ship”, but alas. Summerport is not quite what Quarion had promised. If those dullards running the mage college had taken the time to actually study my treatise instead of unceremoniously throwing me out the door, I would not be in this predicament. But I digress. “Summerport”. What a joke of a name. I didn’t pack anything warm thinking I was going to a tropical paradise. Quarion promised palm trees! Not this apocalyptic winter. But it seems this trip wasn’t a complete waste of time. I had barely touched what the innkeeper put in front of me (barely digestible) when a local paladin started babbling about building a church. Fool he may be, but he did mention having troubles with a raised skeleton that caught my attention. Could I be that lucky? Signs of reanimation practically at my (new) doorstep? I followed the zealot across the street and queried him as he started work on this church (apparently to some fictional deity he calls Gaia. Insanity.). Apparently the town has been plagued by various ghoulish apparitions recently. The paladin’s companion, a fairly eloquent (at least for Summerport) lizardfolk by the name of Salazar started to impart some tale of how the natives here are actually from the distant past and had mysteriously found themselves anachronistically lost. I’m not sure if he takes me for a rube or honestly believes this story. He seemed sincere. The paladin, Bryn I believe his name was, was easily distracted and soon become consumed by the idea that more of the area needed to be cleared in order to praise his deity. Simpleton he may be, but I got the lizard to promise to help preserve a reanimated specimen if I went along. Joined by a dwarf (Female? Male? I’m never quite sure with their species) we set off to see what we could do. And such things we found! Minor reanimates to be sure, but helpful in my studies none the less! An assortment of suspended reanimate hands were practically infesting the neighborhood. Easily dispatched (except apparently for the dwarf who kept applying them to his/her face. Not a great way to kill them unless by smell), but could hold the clues I am searching for. I sketched many of them, though many were too decimated by the overeager efforts of the paladin, obscuring what I’m sure was crucial knowledge. A ghast and half a zombie were also found, and sketches of them will also be attached here. We were able to clear all the way up to a huge obelisk. Curiously, the natives didn’t seem to know too much about it. Could it be connected to the undead? A mystery to unravel for another time. For now, I must collect my thoughts and prepare new spells. Darkness permeates this village, perhaps there will be more to learn here than I thought.
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11/7/2017 0 Comments meeting with dufdorby ayten gilrin (vera d) 14 hsTL;DR: Leave ancient monuments and artifacts alone; maintain balance by staying out of the bayou. Otherwise, replace those which you displace. Report also contains information about the ancient Eladrinne in the obelisk and the names and relationships of the hags. See also: Lindir's Report to Udoroth Ayten's Report Theobold Peacekeeper of the Heralds
Dear Theobold, A party of us (Lindir of Shield, Aredhel, Glin, Shaena Tosscobble, and a new explorer, Grildor Trueforge) met with Dufdor tonight. I told him about the spire falling in and fighting the undead wight while Lindir mentioned the discovery of the painting that appears to be a portal to the feywild. Dufdor was displeased and said we need to leave alone the ancient monuments that survived the Great Cataclysm. He noted that there is a place in the west that we especially must not disturb and that the lizardfolk are united in protecting it from interference because the great evil within is worse than the hags. No matter who is in charge, the chiefs rely on honor to guard the pyramid. He knew of the tomb that I explored with Rawq, the Greenfelds, and Morgrimm, and said that the beings on the murals are fey called Eladrinne who thrived before elves are the elves that we know of today. The Eladrinne harnessed ancient magic that still have a presence in the bayou. Dufdor cautioned us against awakening the hags. He said the bayou is their playground and their anger has yet to be awakened. The hags are:
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AuthorThe journal entries here are provided by the active player characters participating in the Detroit Marches. Archives
July 2018
CategoriesAll Abaza Amaranth Aredhel Lethe Astrid Gilrin Atuji Of Clan Greatscale Audra Ayten Gilrin Basil Benedict Greenfield Black River Swamp Blackscale Brea Daergle Brynn Bryn Naikaho Cavalier's Watch Chat Clan Shimmerscale Crimson Surgeon Cylowboborow Nonsoon Demogorgon Diamondshard Banwyze DILONDORG KAAL Doros Doross Dorros Dredge Dufdor Dwain Eilis Eilis Gilrin Eladrinne Escobar Fagan Far Reach Fort Providence Gator Rock Genji The Wererat Glin Ybendawien Droat Golden Apple Great Cataclysm Griffin's Roost Grildor Trueforge Haldor Kemleigh Ham Hamilton Hekili Nalani HEYKITD GETOFF MELAYN Icegate Jerimiah Jerwin Jinn Kanyu Il Senya Kathra Kegrove Kellen McCall Kenku Kiera Lyssandria Kohaku Ruim Koltalon Kresh Krolan Kunyata Kar Leatherhead Liam Buckham Liana Lindir Lizardfolk Longtail Lucretzia Borgia Makani Pahili Malmir Merelda Meznen Midden Heap Mindartis Morgrimm Naill Amakir Namfoodle Nehi Xum Nehi-Xum New Cadeni Njord Noric Synphase Noxochiyotl Obelisks Of The Bayou Omgar Onen Peter The Wolf Phoncledeh Player Character Journal Entry Polar Bear Polg Pollen Quinzli Rabbits Ralthor Rawq Elrid Rhogar Roscoe Greenfeld Rotten Morgan Bonecrusher Rube Lastname Ruins Salazar Sang Woo Ser Mathius Shaena Tosscobble Silent Mockingbird Som Sorrel Summerport Syndar Beratos Tabaxi Tainted Falls Teddy Bear Tharrus The Fist Theobold Peacekeeper Thur’a’ugh Tormund Firehammer Tortles Treewalker Truss Stacianodel Udoroth UDOROTH THAMMILIDAAR Umberlee Underdark Valaquaraptors Vandil Varron Greensleeves Vengir Duskhallow Verloren Yuan Ti Zorak Dreadmast |