by ayten gilrin (Vera d.)
TL;DR: A new party led by Koltalon return to the caves underneath the Tainted Falls (through the tunnel excavated by the last party - DO NOT GO THROUGH THE FALLS AND DOWN THE 100 FT TUBE INTO THE ROPER'S LAIR). They investigate a drow dungeon of the Underdark and do not find live drow (only dead ones), They discover a trio of cyclops who don't like the drow, a gang of trolls and ogres, plus two undead beholders defending their lair. The party cleared most of it but a team needs to investigate the tube going 100 ft up from the lair, and a door at the end of the first corridor. Recommend: Giant fluency, climbing/thieves tools
I know you went off to the northwestern spire to pursue rumors of undead in a drow temple; I decided to accompany the Shield warrior, Koltalon, my friend, Morgrimm, the Jinn, and Chat, the gnomish rogue, in clearing the caves under Tainted Falls.
We saw the elven house that crashed from the surface, plus the undead beholder that Roscoe, Bennie, Merelda, and Koltalon had previously killed. What we encountered underneath was even worse - two undead beholders protecting their lair, trolls, ogres, a vampire, and three cyclops. We slayed the trolls and harvested their parts; I plan to make a wand of healing with The Jinn's help, while Koltalon took their blood, the Jinn their hearts and livers.
The cyclops we encountered had a torch and would turn to stone when it was lit. As it extinguished, he became fleshy and he would relight it. We watched him do this over three hours.
We had thought pretending to be drow would endear us to the cyclops (named Arlak) but he tried to kill us instead. He said "wrong elf" when he saw Koltalon and it appears he was driven to exterminate drow. We disabled him and locked him back in the room with two other cyclops.
Chat is quite sneaky and helped us avoid most traps in this drow stronghold. The Jinn's fireballs proved helpful in hurting a lot of the monsters we encountered and we worked well as a team. The undead beholders were behind a door with a spider handle. They were both slow and we fortunately outran their rays of death and disintegration. Since we had spent about three nights clearing most of this place out, we decided to recuperate back at Fort Providence and return at a later date.
by Ayten Gilrin (Vera d.) Jan 17
TL;DR: Ayten hires Rawq, Morgrimm, Zorak, and Shield leader, Udoroth, to seek the last sylvan sword called "Summer's Breath" in the northwestern mountains with Dufdor (the firbolg's help). The party takes the sea route and encounter a shark (thwarted with Beast Bond), an abolith in Dead Man's Grotto, and discover a nest of manticores. They discover that an earthquake had set loose Heartslayer, the undead Eladrinne warrior who protects the sylvan sword, Summer's Breath. They delve into the underdark and discover the ancient drow mausoleums and a treasure trove.
Dear Eilis and Theobold,
First - dear sister Eilis - I'm sorry you lost your sword, Aqmar, to a clever polar bear. I hope the recovery goes without a hitch. I have successfully acquired Summer's Breath, but it wasn't easy. The undead elf, Heartslayer, was sworn to protect it and he gave us a good fight -- in a drow temple! I will have it for you when you return from Summerport next week.
Theobold: In this journey, we have established an alliance with the firbolgs, led by Dufdor and his sister Audra. Together, we opened the spire using arcane means: Bless (Morgrimm), Jump (me), Druidcraft (Dufdor), and Jump (Audra). We entered the tomb without disturbing the plate but discovered an earthquake had opened the door leading to Heartslayer. We jumped in and followed the quake to a series of tunnels that ultimately led us to a company of skeleton soldiers (magic stone is pretty handy for destroying skellies) and delved into a drow crypt. Heartslayer was waiting for us in the drow temple. Udo had successfully summoned one of the undead minions and had Heartslayer under his control but for a moment. I had wildshaped into a giant spider but unfortunately, Heartslayer got the best of me. I ran out of wildshapes but fortunately my heroic companions prevailed. We found the exit leading back to the forest and got back safely.
Lore on the obelisks and the swords: The four spires in Black River are from a primordial elf race from before the cataclysm. The eladrinne created the swords to evoke the four seasons of war. They magnify power and Midden Heap has her hands on the Spring sword. The White Tower has a fairy ring by it that opens on the night of a full moon.
By the way, have you ever heard of an abolith? He was an odd slimy creature waiting for us in a grotto we dubbed Dead Man's Grotto. He was accompanied by a couple of pale almost translucent fisherman. He really messed with our heads and kept inviting us to join him. I fought him as a giant octopus but ultimately escaped to prevent further injury. I think you try to make contact with this strange humanoid. Zorak had the heebie jeebies about him.
P.S. I have added to my catalog of creatures on Black River "Island."
by hekili nalani (vera d.) 24 hs
TL;DR: A young tortle warlock (Hekili) goes on her first outing with seasoned adventurers and accept a quest from a pair of yuan-ti snake worshippers. See Kellen's recap
I left the great Omgar and swam to Black River Island, a new place for me to find adventure. At the tavern, I met Morgrimm, a dwarven cleric; Sang Woo, a wood elf monk; two halfling brothers named Roscoe and Benny; and a human ranger named Kellen McCall. Morgrimm and the brothers had been to Omgar before, I knew of them from Kyull, who had cleared Umberlee's palace with them. What fierce adventurers these men are!
They were interested in going to Omgar, so I accompanied them back. Morgrimm was looking for a giant lizard bird at the market, but Abu, had just sold it to a traveling royal a few days before. The dwarf bought an axebeak's egg instead.
Since I wanted to start practicing my spells, I agreed to take the party to the old snake ruins east of Ahoy Ahoy. Along the way, I showed Benny an orchid called nightshade that has a narcotic, paralyzing effect. He was quite happy to have it.
We made a stop at the mud mephitt, Flurrb's, mud baths. Those who take full advantage of the baths will truly feel refreshed afterwards, and in some cases, feeling stronger.
by merelda meznen (vera d.) 23hs
A party of us descended on Fort Providence to take it back for Shield on the morning of the 23rd of High Spring:
Vandil and Lindir stealthed ahead and scaled the wall and tower to take out the bullywug guards. We stayed back until we got the signal. We infiltrated the fort and battled many bullywugs and their giant frog pets. A shaman challenged us for a bit but ultimately we prevailed. Namfoodle got the shaman staff of sleep. Lindir and I are staying here at the fort to keep it secure until reinforcement arrives.
by ayten gilrin (vera D) 16-22 hs
TL;DR: Adventurers arrive on Omgar and befriend its inhabitants, the Tortles. They explore the haunted palace of Umberlee, the human goddess of the sea aka "The Bitch Queen" sea pirate. They fight a lot of monsters and come back to Black River Island with a ton of resources. Plus, Ayten buys an almiraj and bloodhawk. He's using his share to start an animal sanctuary.
After returning from the Eladrinne obelisk, the party and I thought of returning but instead we looked south to the rock formation that was off in the horizon. Dupree, a human cleric new to Black River Island joined us (Roscoe, Benny, Morgrimm, and Haldor). Rawq decided to head off to the west in search of stone.
Roscoe offered the services of Rayberto, a fisherman, who could take us south to investigate. Upon arriving onto the rock, we discovered it was a well developed island. Two turle-men stood guard at the gates. I cautioned Benny not to run up and engage in a threatening manner and his brother, Roscoe, was ready to pull him back. I called out to the guards and let them know we meant no harm, just curious. And in a really laidback tone, the two guards, said, “Oh cool. Yeah, welcome to Ahoy Ahoy.” These fascinating islanders, Baka and Ubo, invited us to their bustling village, Ahoy Ahoy, and shared that the island, their god, Omgar, travels the world. They identified their race as tortle.
Tortles come of age at 15, and leave Omgar to adventure. The only reason they return to Omgar is to breed and then die. They have a saying “We wear our homes on our backs.” They are very hospitable and kind creatures. Tortles are pragmatic and they see beauty in the ordinary. I rather appreciate their simple and harmonious culture. They gather in the town square to share stories. They keep their young eggs in a hatchery that the parents tend to until they hatch. Then the parents go away and die. It’s rather sad and beautiful at the same time. Omgar is huge and the tortles say wherever Omgar goes, they go. There is legend of yuanti, evil snake people on the island as well as a haunted palace that the young tortles go to adventure and practice for going out into the world.
Dunguaro - Palace of the Bitch Queen, Umberlee
While in the market, I bought a unicorn horned rabbit (almiraj) and a bloodhawk. I want to find their natural habitat and set them free. Dupree bought a basket of snakes.
Baka and Ubo invited us to a community performance for the village . Dupree shared his story with the younglings. As we were listening, Baka and Ubo mentioned that the young come of age by adventuring at the palace of the human sea goddess, Umberlee. She had arrived on the island more than 100 years ago and built herself a grand palace. Rumors were that it was haunted.
The journal entries here are provided by the active player characters participating in the Detroit Marches.
All Abaza Amaranth Aredhel Lethe Astrid Gilrin Atuji Of Clan Greatscale Audra Ayten Gilrin Basil Benedict Greenfield Black River Swamp Blackscale Brea Daergle Brynn Bryn Naikaho Cavalier's Watch Chat Clan Shimmerscale Crimson Surgeon Cylowboborow Nonsoon Demogorgon Diamondshard Banwyze DILONDORG KAAL Doros Doross Dorros Dredge Dufdor Dwain Eilis Eilis Gilrin Eladrinne Escobar Fagan Far Reach Fort Providence Gator Rock Genji The Wererat Glin Ybendawien Droat Golden Apple Great Cataclysm Griffin's Roost Grildor Trueforge Haldor Kemleigh Ham Hamilton Hekili Nalani HEYKITD GETOFF MELAYN Icegate Jerimiah Jerwin Jinn Kanyu Il Senya Kathra Kegrove Kellen McCall Kenku Kiera Lyssandria Kohaku Ruim Koltalon Kresh Krolan Kunyata Kar Leatherhead Liam Buckham Liana Lindir Lizardfolk Longtail Lucretzia Borgia Makani Pahili Malmir Merelda Meznen Midden Heap Mindartis Morgrimm Naill Amakir Namfoodle Nehi Xum Nehi-Xum New Cadeni Njord Noric Synphase Noxochiyotl Obelisks Of The Bayou Omgar Onen Peter The Wolf Phoncledeh Player Character Journal Entry Polar Bear Polg Pollen Quinzli Rabbits Ralthor Rawq Elrid Rhogar Roscoe Greenfeld Rotten Morgan Bonecrusher Rube Lastname Ruins Salazar Sang Woo Ser Mathius Shaena Tosscobble Silent Mockingbird Som Sorrel Summerport Syndar Beratos Tabaxi Tainted Falls Teddy Bear Tharrus The Fist Theobold Peacekeeper Thur’a’ugh Tormund Firehammer Tortles Treewalker Truss Stacianodel Udoroth UDOROTH THAMMILIDAAR Umberlee Underdark Valaquaraptors Vandil Varron Greensleeves Vengir Duskhallow Verloren Yuan Ti Zorak Dreadmast