by Ayten Gilrin (Vera d.) Jan 17
TL;DR: Ayten hires Rawq, Morgrimm, Zorak, and Shield leader, Udoroth, to seek the last sylvan sword called "Summer's Breath" in the northwestern mountains with Dufdor (the firbolg's help). The party takes the sea route and encounter a shark (thwarted with Beast Bond), an abolith in Dead Man's Grotto, and discover a nest of manticores. They discover that an earthquake had set loose Heartslayer, the undead Eladrinne warrior who protects the sylvan sword, Summer's Breath. They delve into the underdark and discover the ancient drow mausoleums and a treasure trove.
Dear Eilis and Theobold,
First - dear sister Eilis - I'm sorry you lost your sword, Aqmar, to a clever polar bear. I hope the recovery goes without a hitch. I have successfully acquired Summer's Breath, but it wasn't easy. The undead elf, Heartslayer, was sworn to protect it and he gave us a good fight -- in a drow temple! I will have it for you when you return from Summerport next week.
Theobold: In this journey, we have established an alliance with the firbolgs, led by Dufdor and his sister Audra. Together, we opened the spire using arcane means: Bless (Morgrimm), Jump (me), Druidcraft (Dufdor), and Jump (Audra). We entered the tomb without disturbing the plate but discovered an earthquake had opened the door leading to Heartslayer. We jumped in and followed the quake to a series of tunnels that ultimately led us to a company of skeleton soldiers (magic stone is pretty handy for destroying skellies) and delved into a drow crypt. Heartslayer was waiting for us in the drow temple. Udo had successfully summoned one of the undead minions and had Heartslayer under his control but for a moment. I had wildshaped into a giant spider but unfortunately, Heartslayer got the best of me. I ran out of wildshapes but fortunately my heroic companions prevailed. We found the exit leading back to the forest and got back safely.
Lore on the obelisks and the swords: The four spires in Black River are from a primordial elf race from before the cataclysm. The eladrinne created the swords to evoke the four seasons of war. They magnify power and Midden Heap has her hands on the Spring sword. The White Tower has a fairy ring by it that opens on the night of a full moon.
By the way, have you ever heard of an abolith? He was an odd slimy creature waiting for us in a grotto we dubbed Dead Man's Grotto. He was accompanied by a couple of pale almost translucent fisherman. He really messed with our heads and kept inviting us to join him. I fought him as a giant octopus but ultimately escaped to prevent further injury. I think you try to make contact with this strange humanoid. Zorak had the heebie jeebies about him.
P.S. I have added to my catalog of creatures on Black River "Island."
by roscoe greenfeld (Joe r.) 4-6 hs
TL;DR: We may have profited nicely from what was in the tomb...or prison….or whatever it was for a hoard of undead. More scholarly adventurers might want to go investigate the monument, it definitely raises many questions. Roscoe hates magic.
A day prior most of us stumbled upon a monument of sorts hidden among the trees, just off the coast, about 5 miles east of the black river tavern. The structure has a massive spire that was just visible amongst the tall trees. The structure itself was a masterwork in stone, barely any noticeable gaps or flaws (as per the dwarves)
That first visit we could not find our way in with shovel or hammer, so we decided to head back and get some proper equipment. We needed to see what was in it!
Benny Greenfeld, Rawq, Morgrimm, Ayten and I (Roscoe) had my fisherman buddy, Rayberto, transport us along the shore 5 miles. We had chisels, sledge hammers, crowbars etc etc anything one would need to get into a tomb or whatever the blasts that thing was; We did not feel it wise to hike through this cursed swamp so weighed down.
Upon arrival (around lunchtime) Rawq and I got to work trying to pry open what appeared to be a door. My brother started a smoky fire which I was certain alerted ever frog face in the marshes…. what an idiot. Luckily for him no threats appeared.
by ayten gilrin (Vera d.) 4-6 HS
TL;DR: A party of adventurers descend into a sylvan obelisk/crypt along the southeastern coast of the bayou. Recommend returning to identify the creatures depicted in the murals and secure the area for Rawq's stone quarry. Roscoe's Recap | Rawq's Recap
Report to the Theobold Peacekeeper, Lead Ambassador of the Heralds on Black River Island
The dwarven monk, Rawq, recruited me to explore the southeastern coast of the bayou on the fourth of High Spring. I accepted his invitation in hopes of pinpointing the nest of the large birds I have heard about from other adventurers.
I ventured forth with Rawq, a pair of brothers, the Greenfelds (Roscoe, a stout fighter, and Benedict, or Benny), and another dwarf, Morgrimm, a cleric. On their last trek out to the bayou, they had found a stone monolith and we returned there to determine what it represented.
After 16 hours of trying to open the spire, the stone structure disintegrated and fell into the earth. We hopped in and found that the walls were adorned with tiiled murals of a sylvan or elvish folk but completley foreign even to me. They do not look like the elves of Sanctus. They have more pointed ears and slanted eyes. One mural depicted a female sylvan ruler forcing a black-haired sylvan into a submissive position, his wrists bound behind his back. The other mural showed the same black-haired sylvan but with three other female sylvans with red, copper, and blonde hair.
by Rawq Elrid (Doug s) 4-6 hs
TL;DR: Rawq and fellow adventurers open an obelisk/crypt and fight a hoard of zombies. Roscoe's Recap | Ayten's Recap
The tavern is oddly silent and vacant, as Rawq enters followed by Roscoe, Benedict, Morgrimm and, the much taller of the team, Ayten. Dougal is just finishing up a late breakfast as he turns his eyes to the group. Rawq smiles sheepishly and announces, “Good to see you, Dougal! We actually have a tale and a trinket to share with you this fine morning."
Benedict walks up to the fully occupied table with a large glass of wine and five small mugs of Dunkel as Rawq continues his recounting of the most recent adventure. “…then we finally chisel our way around the heavy, stone vault door when we feel a rush of stale air escape the chamber. We had open the sealed door, but then the slab crashed down and broke into a few large pieces. Inside, the anticipated darkness was disrupted by four beams of white energy radiating from the corners of the room to the four corners of the giant, stone spire. As we entered, the beams flickered and dissipated followed by a huge crunching thud as the pointed based of the spike struck hard into the floor. I found magical some inscriptions around the base of the spike, as confirmed by Morgrimm’s divination of magicks, and took rubbings to examine later with arcane experts in town. Ayten, Benedict and Morgrimm discovered elaborate mosaics in fine shape on the chamber walls depicting scenes of some ancient elven race in scenes of combat and judgment.”
“Upon closer inspection of the floor at the spire’s point of impact, Roscoe and I found a large circular gate or swirling portal door. There was a metallic box in the center of the portal which contained sixteen small tiles with two-digit numbers etched on the surface of each one. Benedict and Roscoe surmised the tiles were some type of a combination lock puzzle…no doubt remembered from some halfling game played in their youth.” Rawq takes a swig of ale from the undersized mug, glances briefly at Benedict in dissatisfaction, then focuses back on Dougal to progress the story.
by rawq elrid (doug s) 1-3 hs
TL;DR: Merman attacks Black River Island and the party finds a spire in the southeastern coast of the bayou's mainland.
As the fishing boat docks on the east end of Black River Island, the intrepid…and collectively diminutive…team of Rawq, Roscoe, Benedict and Morgrimm step off to gather their thoughts and a well-earned meal at the tavern. Just outside Hurlee’s establishment, Dougal approaches to inquire about the latest excursion to the bayou. Rawq turns slowly and stares at Dougal for a moment, then meters out a response, “We had a very busy few days in the bayou and I think more discoveries are on the horizon.” Dougal hesitates for a moment and smiles at the causally clad dwarf. “Hmmm. Do tell, Rawq. Do tell.”
Rawq escorts Dougal into the tavern, buys a round of drinks and begins to describe his adventures. “As you no doubt witness from the docks, the 1st of High Spring delivered quite a surprise to our party’s initial foray into the mouth of the bayou. We were ferociously attacked by a large merman creature being controlled by what we could only surmise to be a sea witch. The green skinned, black haired sorcerer used magicks to coordinate the merman’s melee against Roscoe and me, plus directly strike at Benedict from long range.
My fool-hearty assault on the man-fish was tempered by the mighty flail strikes from Roscoe and the healing energies provided by Morgrimm, the Cleric of Life. The nimble attack from Benedict upon the witch distinguished himself as a favored enemy of the sorcerer…which may actually prove to be an advantage to draw her out again when we are more prepared to repel her cunning tactics. Unfortunately, I was not able to retrieve any portion of the merman for investigation, or nourishment, but we do not believe this creature to be a specific enemy of our settlement. The sea witch clearly displayed she manipulated it to attack us.”
“The remainder of our travels were far less…entertaining, but did reveal some interesting information. We set out on the 2nd to further evaluate Gator Rock, as we all have been calling it, for any signs of runes or unique construction. After some tense moments luring Leatherhead away from this perch, we did not detect any magic aura or inscriptions upon the huge stone upheaving from the depths. However, Morgrimm did detect distinctive scratching sound from deep within the stone that correlates to Leatherhead submerging in the river with a fresh deer kill. The four of us are aligned that the gigantic alligator has found a cave beneath the water level in the stone that it is using as a lair or nest. Curiosity begs the question of whether a larger cave or tunnel may also exist within the natural rock formation.”
“We continued southeast for some time and discovered more giant toads, but no bullywugs in that area. The remainder of our travels proved to be interesting, but requiring further scouting to attempt to establish a secondary entranceway into the bayou. This is currently very dangerous based on the big-beaked bird creatures that nest near the beaches of the southern coastline. These swift and colorful fowl have made a large settlement in that area…and appear to thoroughly enjoy sea turtle for dinner. It was a rather surprising sight to see.”
Rawq pauses and looks down at his mug of Dunkel grimly, then perks up to state, “Would you like to try some gator-jerky Hurlee and I made last week? It finally absorbed the correct balance of what few spices we had available to us here in the area. Try some and tell me what you think. I will be taking some along with my party as we head into the bayou again later this week.”
The journal entries here are provided by the active player characters participating in the Detroit Marches.
All Abaza Amaranth Aredhel Lethe Astrid Gilrin Atuji Of Clan Greatscale Audra Ayten Gilrin Basil Benedict Greenfield Black River Swamp Blackscale Brea Daergle Brynn Bryn Naikaho Cavalier's Watch Chat Clan Shimmerscale Crimson Surgeon Cylowboborow Nonsoon Demogorgon Diamondshard Banwyze DILONDORG KAAL Doros Doross Dorros Dredge Dufdor Dwain Eilis Eilis Gilrin Eladrinne Escobar Fagan Far Reach Fort Providence Gator Rock Genji The Wererat Glin Ybendawien Droat Golden Apple Great Cataclysm Griffin's Roost Grildor Trueforge Haldor Kemleigh Ham Hamilton Hekili Nalani HEYKITD GETOFF MELAYN Icegate Jerimiah Jerwin Jinn Kanyu Il Senya Kathra Kegrove Kellen McCall Kenku Kiera Lyssandria Kohaku Ruim Koltalon Kresh Krolan Kunyata Kar Leatherhead Liam Buckham Liana Lindir Lizardfolk Longtail Lucretzia Borgia Makani Pahili Malmir Merelda Meznen Midden Heap Mindartis Morgrimm Naill Amakir Namfoodle Nehi Xum Nehi-Xum New Cadeni Njord Noric Synphase Noxochiyotl Obelisks Of The Bayou Omgar Onen Peter The Wolf Phoncledeh Player Character Journal Entry Polar Bear Polg Pollen Quinzli Rabbits Ralthor Rawq Elrid Rhogar Roscoe Greenfeld Rotten Morgan Bonecrusher Rube Lastname Ruins Salazar Sang Woo Ser Mathius Shaena Tosscobble Silent Mockingbird Som Sorrel Summerport Syndar Beratos Tabaxi Tainted Falls Teddy Bear Tharrus The Fist Theobold Peacekeeper Thur’a’ugh Tormund Firehammer Tortles Treewalker Truss Stacianodel Udoroth UDOROTH THAMMILIDAAR Umberlee Underdark Valaquaraptors Vandil Varron Greensleeves Vengir Duskhallow Verloren Yuan Ti Zorak Dreadmast