TLDR: Five days leading up to the ultimate hag showdown, we ran six assaults throughout the week leading up to Feb. 17 - from attacking the hags in their lairs, to defending Black River Island, and finally escorting the firbolg clan to Griphon's Roost. On Feb. 17, 20 players and 2 DMs converged for a 9-hour session to close out a major plot point. Three tactical squads (melee, range, and blended) deployed to take on two of the three standing hags, Molly and Midden Heap, at the White Tower, a gateway to the feywild on the night of the full moon. Many fell throughout the battle but we survived and "won" in 6 rounds. Thanks to all who played in the week and day of! (Thank you Lisa S. for recording this on paper as the raid occurred!)
We arrived at the space of the White Tower an hour before sunset. Merelda (through a clairvoyance potion) and the Jinn through his Raven familiar, scouted the tower’s location. The found a variety of 12 bullywugs, frogs, X lizardfolk, 5 Sahaugin, and 4 merrow. Squad 1 advanced. Liam drew the first blood with fire bolt, followed by Liana with an arrow. Kohaku held down the bullywug with a spiked growth. Squad 2 advanced. Squad 3 advanced. Lucretia called for her squad a blessing and called that they leave no one behind. Rhogar summoned a huge snake. Glin jumped on Rhogar’s horse and they rode into the fray. Krolan snuck in from the East side of the fray. Two Deepbreath lizardfolk advanced on the river, disappearing under the water as another squad dove into concealment. Many of the bullywugs tried to move through the spike growth, taking a fair amount of damage and killing 2 and bloodying another. The green hag disappeared from the battlefield. A tree erupted into entangling plants and a blight in the midst of Squad 2. The merrow engaged Krolan with harpoons. The second harpoon pulled him into their clutches. Another squad of Strongclaw lizardfolk advanced on Squad 2 and threw javelins at Koltalon. He knocked one aside but another struck him. Squad 1 advanced further. Shaena and Kohaku struck the Blight as Brea attempted to cast control water from a scroll. Instead she created a fog cloud along the river. Squad 2 Liam used a twinned scorching ray, causing a beam of fire to boil away the blight. Jinn cast dragon breath on Udoroth and then used acid splash on the Strongclaw lizardfolk near Koltalon. Koltalon advanced on the Strongclaw lizardfolk. He drew Autumn Fury & Summer’s Breath. They sung to him and he smashed them together to create an arcane longsword with smoke rising from the blade: Firestorm. Merelda cast sacred flame. Roscoe and Bennie shot short bows into the Strongclaw lizardfolk. Squad 3 Krolan engaged with the Merrow. Vincentos tried to cross the river and was attacked by the two Deepbreath swimming lizardfolk. He cast hellish rebuke and killed the first. Lucretzia cast sacred flame on the remaining river-lizardfolk, but missed. Rhogar and Glin rode forward on his horse and tried to trample the Strongclaw lizardfolk. Tormund tolled the dead and then dove into the river. Glin did acid splash on the Deepbreath lizardfolk.
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11/12/2017 0 Comments "Creatures of the far realm in a cave; approach with caution or meet your grave."by Tormund firehammer (Dan o.) 14-16 hsTL;DR: A party of new adventurers take on a quest for the hag of the west coast; discover a monument, giant buffalo, and a toxic waterfall. Related: Aredhel's recap | Noric's recap As my brothers and sister in arms have already shared, Team Diplomacy shared an adventure of valor and exploration today, the 16th of High Spring. I arrived in town on the 14th, and spent the following two days seeking information on the local smithy, and contacts from the smith's guild. I also sought to make contact with any clerics or temples linked to my deity, Njord. Njord is pretty great by the way, you should check him out. Finding the smithing activity in town to be...lacking, I drifted towards the nearest pub where I encountered a group of clerics, and ale. None had heard of Njord, but I quickly corrected that lapse. Apparently this crew are adherents to Sif and Set, but they seemed alright nonetheless. They spoke of an ongoing situation in the area regarding some miserable hag (hags?), and some lizards, and some territorial related madness (ye gods) but all I heard was an opportunity for adventure so I joined their party. Having spent most of my 35 years either in a temple or at the forge, the opportunity to explore a new land called strongly. They were accompanied by an elven ranger, Carric, and a human soldier, Kellen, both of whom seemed quite capable of holding their own. Being a party of three clerics up to this point, we needed people to heal so the more the merrier. Surely, these folk would prove invaluable in our quest to reclaim the lost staff of one of the local townsfolk. by Kellen McCall (Steve B.) 14-18 hsTL;DR: Party ventures to a shipwreck to recover a druid's staff and takes a quest from her instead. Encounter an obelisk, giant cows, a cave, and see mountains to the northwest. Tormund's Recap | Noric's Recap | Aredhel's Recap I’ve come to a sliver of civilization out here and teamed up with some others to retrieve an item one of their friends has lost. There is a shipwreck not far from here that is the domain of a hag, some type of nasty supernatural creature. Off we went in search of this creature and this staff. Our party consisted of Carric, an Elf who seems well versed with woodcraft and tracking, Noric and Tormund, two clerics, Tormund a Dwarf, and Aredhel, a Drow cleric. Three clerics, yes I had all the healing I could need though I actually did not need any. Carric and Aredhel, both Elves, covered the watches, I actually got a full night sleep. And Aredhel kept foraging for food, clams along the shore. Yes, I was fully rested and got seafood dinners! Aredhel seemed a little…odd, kept muttering curses at the sun, and exclaiming her wish to extinguish the sun, a bad idea I believe, but what do I know, I just swing a sword. We ventured out and spent our first day simply travelling. That night, as we slept, a creature snuck up on us, and attacked. The others managed to hold it off till I awoke and finished it off. Then I took its head and it’s trident and left a grim totem in place on the beach. When we reached the shipwreck, there was some talking with the hag, she speaks in rhymes and riddles. Of course nothing is ever easy, and she wants another creature dead. Says it’s something with multiple hearts, from the Far Realms, and lives in a cave to the west. So, we head west. |
AuthorThe journal entries here are provided by the active player characters participating in the Detroit Marches. Archives
July 2018
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