by ayten gilrin (vera d) 14 hs
TL;DR: Leave ancient monuments and artifacts alone; maintain balance by staying out of the bayou. Otherwise, replace those which you displace. Report also contains information about the ancient Eladrinne in the obelisk and the names and relationships of the hags. See also: Lindir's Report to Udoroth
Ayten's Report Theobold Peacekeeper of the Heralds
A party of us (Lindir of Shield, Aredhel, Glin, Shaena Tosscobble, and a new explorer, Grildor Trueforge) met with Dufdor tonight.
I told him about the spire falling in and fighting the undead wight while Lindir mentioned the discovery of the painting that appears to be a portal to the feywild. Dufdor was displeased and said we need to leave alone the ancient monuments that survived the Great Cataclysm. He noted that there is a place in the west that we especially must not disturb and that the lizardfolk are united in protecting it from interference because the great evil within is worse than the hags. No matter who is in charge, the chiefs rely on honor to guard the pyramid.
He knew of the tomb that I explored with Rawq, the Greenfelds, and Morgrimm, and said that the beings on the murals are fey called Eladrinne who thrived before elves are the elves that we know of today. The Eladrinne harnessed ancient magic that still have a presence in the bayou.
Dufdor cautioned us against awakening the hags. He said the bayou is their playground and their anger has yet to be awakened. The hags are:
by lindir (jacob b.) 14hs
The meeting with Dufdor was a valuable interaction. We gained a lot of knowledge regarding the hags and how they are a coven. Midden Heap is a hag and Pollen is her sister and they are locked in a neverending battle of power one is always trying to defeat the other and the bayou is their playground. The hag known as Bonechewer is Pollens daughter. I believe if we are to restore peace in the bayou we need to figure out a way to banish the hags back to the feywild or if we are unable to then we need to eliminate them. Dufdor warned us that we need to keep balance and if we banish them we need to be certain that no other evil can arise from the hags absence. We have two items a mirror with sylvan etchings and a painting with some sort of portal magic that we believe is a gateway to the feywild. We need to look further into this and see if we can figure out to access this portal.
Udoroth, we were attacked by Midden Heap she was the woman in robes that conjured the blights to attack us. I believe that we need to eliminate all three of these hags and, if we are able to, provide more weapons to Atuji and Clan Greatscale to protect that pyramid you visited and also potentially gain their help in defeating the hags.
Related: Ayten's Report to Theobold
by koltalon (Alex P.) 21-25 ss
I have spent several weeks here on Black Marsh Island meditating, and trying to recover my memories before I felt ready to reenter those black marshes. After waiting for the right opportunity, I joined a pair of adventurers looking to explore the western swamps. My memory is hazy and full of fevered visions, but my aim was to rediscover that magnificant sylvan tower where I had recoverd after the fall of Ft. Providence.
Namfoodle the brash and Heykitd the ever-talking had their own motivations for adventuring, but they seemed to be apt fighters and proved themselves traversing the swamplands, though their very personalities were a great test of my patience. I think I need to recenter my mind and body before travelling with two bards again.
We traveled up the river and to the west, passing several landmarks we had heard about in the tavern. A dwarven trail blaze leading to drinking water and a stone trail marker carved in some unknown language. As the river turned south we spotted our trailhead, a magnificant pale oak with perfectly symmetrical bifurcating branches centered in a calm pool.
We pulled our canoes out of the river and set up camp for the night. During my watch in the night, a silver haired woman appeared to commune with the tree and approached me. I learned her name was Pollen and that she was a protector spirit of the region. She made an offer that if I was able to cleanse the blight from the midden heap far to the east, I would be rewarded with the knowledge I sought. I thanked her for the opportunity to bring balance to the marshland and promised to prevent my fellow adventurers from felling her unique oak tree.
We followed a western oriented game trail for miles before coming to a large, almost perfectly circular clearing in a region of high ground with many trees. A ring of large mushrooms was centered in the clearing and Namfoodle detected a strong presence of conjuration magic. Meditating within the ring brought nightmarish flashbacks from my earlier ordeal and the lingering image of a fey face within the fairy ring. Heykitd's dwarven intuition proved that the foundation of a great tower once stood in this location and we began experimenting to summon the structure from its hiding place.
by udoroth Thammilidaar (kelsey w.) 14-18 ss
Black River Island & The Bayou
The last four days proved to be little help as I prepared for my next journey into the bayou. No one on Black River Island seems to know anything about bullywugs or their purpose at Fort Providence. Even the Warden, who knows more languages than almost everyone I have ever met, can’t teach me one word in the bullywug language.
There has to be a way…
More visitors arrived today, some of which looked suitable for the challenges I hoped to tackle the upcoming morning.
Wait - who is that? That male elf looks awfully familiar, white hair, almost like…did Eilis mention having a brother?
I confidently introduced myself to Ayten Gilrin when I saw him in the tavern, and inquired about his relation to Eilis. It turned out I was correct, and he asked me where I could find her. I informed him that Eilis had left on the boat with several others a few days prior, and without hesitation, I offered my condolences for the loss of their sister, Astrid [I had been with Eilis when she received a letter stating that Astrid had been killed]. I instantly knew that this was new information for Ayten.
Shit. Now how am I supposed to ask him to join me in the bayou?
Before I could come up with my next words, a dwarf in leather who I would almost describe as lanky for his kind turned up next to me, and took Ayten’s hands in what looked like a peace offering.
Monks….this monk. Swiftwater?
The journal entries here are provided by the active player characters participating in the Detroit Marches.
All Abaza Amaranth Aredhel Lethe Astrid Gilrin Atuji Of Clan Greatscale Audra Ayten Gilrin Basil Benedict Greenfield Black River Swamp Blackscale Brea Daergle Brynn Bryn Naikaho Cavalier's Watch Chat Clan Shimmerscale Crimson Surgeon Cylowboborow Nonsoon Demogorgon Diamondshard Banwyze DILONDORG KAAL Doros Doross Dorros Dredge Dufdor Dwain Eilis Eilis Gilrin Eladrinne Escobar Fagan Far Reach Fort Providence Gator Rock Genji The Wererat Glin Ybendawien Droat Golden Apple Great Cataclysm Griffin's Roost Grildor Trueforge Haldor Kemleigh Ham Hamilton Hekili Nalani HEYKITD GETOFF MELAYN Icegate Jerimiah Jerwin Jinn Kanyu Il Senya Kathra Kegrove Kellen McCall Kenku Kiera Lyssandria Kohaku Ruim Koltalon Kresh Krolan Kunyata Kar Leatherhead Liam Buckham Liana Lindir Lizardfolk Longtail Lucretzia Borgia Makani Pahili Malmir Merelda Meznen Midden Heap Mindartis Morgrimm Naill Amakir Namfoodle Nehi Xum Nehi-Xum New Cadeni Njord Noric Synphase Noxochiyotl Obelisks Of The Bayou Omgar Onen Peter The Wolf Phoncledeh Player Character Journal Entry Polar Bear Polg Pollen Quinzli Rabbits Ralthor Rawq Elrid Rhogar Roscoe Greenfeld Rotten Morgan Bonecrusher Rube Lastname Ruins Salazar Sang Woo Ser Mathius Shaena Tosscobble Silent Mockingbird Som Sorrel Summerport Syndar Beratos Tabaxi Tainted Falls Teddy Bear Tharrus The Fist Theobold Peacekeeper Thur’a’ugh Tormund Firehammer Tortles Treewalker Truss Stacianodel Udoroth UDOROTH THAMMILIDAAR Umberlee Underdark Valaquaraptors Vandil Varron Greensleeves Vengir Duskhallow Verloren Yuan Ti Zorak Dreadmast