The following is recovered from a journal found and translated from draconic into the common to the best of my ability; according to the old ledgers the owner of this journal passed through our town, and this very college, right around the time of the Great Cataclysm.
- Ordos, Archmage of the Mage’s College of Kegrove
Everything seemed to be going well, I have meet new companions on my shore leave and we seem to form a bond in order to survive our predicament. But that was also the day that changed my life. For better or worse is yet to be known.
It has been one day since I have recovered my body from a strange series of events. At some point I need to get back to my ship and inform my captain what has been going on. But as of right now, I am honoring my promise to help the last of my new companions recover his body. After all they helped me recover mine. The other three decided to spend the night in the safety of the Mages College, whereas I opted to prepare for the next day. I have set up camp in the woods scouting the area and setting traps to both catch food and materials to make weapons out of. Learning how to make the most of a kill while growing up in the swamplands with my tribe has been a blessing. I don’t know how I would have survived until now without that knowledge.
The reason I am out in the woods setting traps and scouting is because we had a lead about a rat infestation that the townspeople of Kegrove are having trouble with. It is also possible that the people going missing are related to this. From my position in the trees I can see a good layout of the area. In the distance to the Northeast there seems to be a singular tree in an open field. Upon further investigation the tree is sitting atop a mound. I see a hole in the mound but it would be best if I wait until morning. But around the area there are plenty of rat droppings. This has to be the location we are looking for.
It is morning and I hear a commotion coming from the south. I have decided to go investigate.
It turns out it was my new companions making their way into the woods. I informed them about the open field and the mound, we agree that we must go investigate. As we approached the mound I notice that there were more rat droppings now than that were there last night, I take caution. The whole looked big enough for us to be able to crawl in there and investigate. Before my fragile companions rush ahead, I grabbed my rope from pack, light it afire with my tinderbox and tossed it in there, not only to give us light inside, but to also draw out anything waiting by the entrance for us. Good for us that my intuition was correct. It seems that my rope had landed right in the lap of a humanoid rat-man.
Instinct took over me. I lunged at the creature, seeing it as a challenge to my strength. I proved him weak. My jaws locked around his throat, my larger body pinning his to the moist ground, he trapped under my massive weight. But then it dawned on me, my teeth had not punctured his skin. I squeezed my jaw tighter, still nothing. The only visible response is that he is struggling to breath. Good. One of my companions has run to me and hits the creature with a handaxe, drawing blood. Seeing this axe I noticed that it is pure silver. I now know what this creature is. I have heard tales of their kind, about how they are strong, fierce, tenacious, cunning. The elders had warned us to stay away, but this creature can not be one, it is just too weak. I reached for the axe, and with one mighty swing, I embedded the axe in its skull, and with that its body goes limp.
The creature started changing form, from its rat-like features back into a human male. One of my companions goes pale, it was His body, I had just taken his body away from him. His soul is now trapped in this other one…
...but on the bright side, I have a new silver weapon, it should come in handy if we run into anymore creatures like this.
After we regain our composure, my companions decide to go into the tunnel in the mound. I decide I would like to return to town with my bounty I have acquired in traps. As they enter the mound I look back and realize they might need me, I follow but stay behind, following them in the shadows. As we get further and further in, it seems like this “cave” goes on forever. But I notice that my companions come to a stop. It looks like they have found a series of mirrors surrounded by a few piles of bones and are just standing there. A few minutes go by and nothing changes, they are just standing there. Humans are interesting creatures. But then I notice that the bones are starting to move on their own. This is strange, I notch an arrow and fire. More bones are coming to life, we fight and keep going, all of a sudden rats appears hundreds of them, they are surrounding us. One of my companions runs towards the mirrors, what I witnessed after that is astonishing, he reaches into the mirror and pulls out an Orb of some kind. As he does the rats just disappear into thin air. The magic in this place is dark, I hope that we never return here.
We decided that the best person to help us identify this orb is the archmage at the mage’s college. As we approach, I figure it is best if I wait outside, make camp, and skin my kills.
I make javelins from the bones of my kills, and figure I should head to the blacksmith in the morning. It is possible I might be able to work out a deal for my work and craft. I’ve also spotted a unique bird in my navigation down from the cliffside near the mage’s college. I should remember this.
Parcel 1 in the collected writings of Salazar, The Pirate: This document was recovered from the wreck of the Argonian Maid, it details the travels of one Salazar The Pirate, adversarial companion to the Great Thur’a’ugh. Few historical records exist to detail the exploits of our great lord from the time he left the town of Kegrove, save for this journal record. This holy document is to be preserved to the highest condition, copied, and stored. As Thur’a’ugh wills it.
- Head Archiver, Library of Thur’a’ugh
I have returned from my hunt for my new companion, whom I have not yet named, and I am meet with by the others from my group. To my surprise, Dwain is left almost out of breath. He apparently has an issue that I would be able to easily solve for him. It seems that somehow there is a dead body in his warehouse and he would like me to dispose of it for him. He seems to think I can eat it. That is true, I can but I’ll have to look at the body first, see if the meat is fresh and tender to my liking. When we arrive I figure this is the perfect opportunity to test out how well my new animal companion listens so I tell him to enter first. As soon as we open the door for him the building explodes.
As I stood up, (my) first reaction was to look for my animal companion. He looked to be singed, but not damaged. I am thankful, it took quite an ordeal to bend this creature to my will.
I look to Dwain to see his reaction to the crater where the warehouse once stood, he looks just as surprised as I feel so I don’t bother him with questions, I just suggest we get moving.
We run into the others at Kegrove’s futile excuse for a tavern. We catch up and they inform me that they have heard some information about Paramour, the Slaver’s Isle. At last a lead, Captain Corvus will be happy to hear this news. I suggest to the group that we could possibly get to this Paramour by going to ask my captain if he could take us there. It seems everyone is agreed so we made our way to the docks. Before we depart they did warn me that as they were in the tavern waiting for us they saw a hooded figure watching them very closely and said we should be cautious while walking around Kegrove.
As we arrive at the docks we are greeted by my crew. It was very comforting to be recognized again after reclaiming my body. We were able to make quick formal introductions and I told my new companions to make themselves at home. I instructed one of the crew to help them with anything they needed. As we make our way to the bow cabins, we are stopped short.
Captain Covus shouts to me, relieved that I am back on board. But I notice standing behind him is a hooded figure. Could this be the same person that the Thur’a’ugh and Onen had warned me about at the tavern? I look to them and their body language confirms my suspicions.
When I inquire to the captain about this figure, it pulls its hood off to reveal a beautiful human woman. Now I know why she’s here, the captain did always have good taste. But then as he continued talking I was starting to think that his taste muscle must have turned sour. He informed me that this woman was our new business associate, and we are to escort her and her ship to Paramour. I was dumbfounded, why would we be escorting someone to Paramour? We should be attacking it!
I must talk to the captain in private when I get the chance, but for now I’ll make sure my companions are secure and safe. As I head down to the mess, I see that Onen has been talking to Fezim, he has all sorts of brewing equipment and is starting to make a brew.
As we are settling in visitors’ quarters, there is a heavy knock on the door. That must be my good friend Gilder, maybe I can ask him what is going on. As I open the door it is Urthal Yetisbane, the only person on the ship that I fear since he stands another foot taller than myself. He is a goliath, like me he was aboard this ship as a slave when I arrived, we bonded in that time.
“The one named Dwain, come with me.”
“Why must he go with you?” I asked.
“The captain wants to see him in his cabin”
“I’ll take him up then, I wanted to talk to the captain anyway”
“No, only him. You stay, Salazar”
I guess being the First Mate no longer matters on this ship. I look at Dwain and motion him to go along with it. I follow behind them as Urthal escorts Dwain up the stairs and into the captain’s cabin. Urthal stands in front of the door on guard. Everything that I am watching at this point tells me something is very wrong with the men. I whisper to my animal companion to fly to the stern and make sure Dwain is not laid hands on in captain’s quarters.
I am waiting there for any news from my pet. It has only been about 10 minutes and I hear a shriek, I look up to see my pet flying frantically towards me. Without even waiting I charge Urthal and toss my trapping net on him, I landed a good throw, he didn’t even expect it. I was able to as well stab my javelins into the floor thru the net to make it harder for him to get out.
I bust open the door and to my surprise I see Dwain in the clutches of a demonic-looking monstrosity. She must have been just as surprised to see me as well since she drops Dwain and takes a defensive stance. Then from behind me, Onen and Thur’a’ugh catch up to join the fray. The battle wages on, as she summons two shadows to hold us back.
We all got some good blows on her and in her fear she retreated to the stern deck. We defeat her shadows and turn towards her.
As we make our way to the deck, she lets out a loud scream and fly’s past all of us thru the door to the main deck.
“MEN, GATHER AND PROTECT YOUR QUEEN! KILL THE INTRUDERS”
Upon hearing this I rush to the doors, pull Onen back in the captain’s cabin and close the doors. My crew, the same crew that I have shipped with for several decades, then gathered around the door and tried to break it down screaming for our murder. I am holding it as best I can, but then Dwain joins me, relieving the load from the helion fury on the other side. Onen and Thur’a’ugh begin running around the cabin, collecting things to barricade the door. As they are doing this I try to reason with this demon, to her surprise I can speak her native and dark tongue.
“Why are you doing this?”
“I need the souls of these men” she snarks
“These are not that good of men, release them, and I will bring you powerful souls that are more worthy”
After a long pause “It does not matter, bad soul, good soul, powerful soul they all will be useful” she then orders the crew to continue breaking down the door.
I have run out of ideas, I find some ink and some paper, I scrawl a note and tie it to my pet’s thigh. I instruct him to fly to the ship we are escorting and deliver the note to open fire on our vessel. They are our last hope.
We are trapped here, and fearful, all of us. I’ve convinced myself that I can get us all to safety if we tie a rope to my abdomen and swim to shore, tugging along my companions. I must convince my new companions, no, my new family that we, that I, can do this. We can make it. I will tie the rope around my waist, tell them to follow me as I jump out the window. I shall wait for the others to jump and I shall swim to them and hand them the rope, one by one. Once they have grabbed on and I will start swimming. I pray my strength can carry us back to Summerport Isle...
Parcel 7 in the collected writings of Salazar, The Pirate: Written prior to our great lord’s adventures on the Hidden Isle of Abaza, the homeland of our ancestors. It details the near death of Thur’a’ugh’s best friend Dwain the Brewermaster. May we drink Dwain’s Gift in his honor. For Dwain!
- Under-Archiver, Library of Thur’a’ugh
We swam for two hours, and at that point fatigue was starting to set in on Dwain. We needed to get him to shore fast. Onen spotted land to the west of our location, and I changed course for that direction. As we swam Dwain began to give in to his immense fatigue, we were so close to the shore and he just needed to hold on a little longer…
As I turned back to encourage him he was not there. He was sunk below the waves. I dropped everything I own, every memento and possession I’ve ever known, and dived down to save him. He is part of my crew now, and I cannot allow him to be taken by the drink.
As I pulled him up I swam with him in my arms, using my tail and legs to propel us, and dragged him that last mile to shore. We had made it.
As we sit here on the beach catching our breath, as the sun starts to rise, I see my flying companion in the distance returning to me. I shall call him Lok Fyen, Sky’s Bane.
The journal entries here are provided by the active player characters participating in the Detroit Marches.
All Abaza Amaranth Aredhel Lethe Astrid Gilrin Atuji Of Clan Greatscale Audra Ayten Gilrin Basil Benedict Greenfield Black River Swamp Blackscale Brea Daergle Brynn Bryn Naikaho Cavalier's Watch Chat Clan Shimmerscale Crimson Surgeon Cylowboborow Nonsoon Demogorgon Diamondshard Banwyze DILONDORG KAAL Doros Doross Dorros Dredge Dufdor Dwain Eilis Eilis Gilrin Eladrinne Escobar Fagan Far Reach Fort Providence Gator Rock Genji The Wererat Glin Ybendawien Droat Golden Apple Great Cataclysm Griffin's Roost Grildor Trueforge Haldor Kemleigh Ham Hamilton Hekili Nalani HEYKITD GETOFF MELAYN Icegate Jerimiah Jerwin Jinn Kanyu Il Senya Kathra Kegrove Kellen McCall Kenku Kiera Lyssandria Kohaku Ruim Koltalon Kresh Krolan Kunyata Kar Leatherhead Liam Buckham Liana Lindir Lizardfolk Longtail Lucretzia Borgia Makani Pahili Malmir Merelda Meznen Midden Heap Mindartis Morgrimm Naill Amakir Namfoodle Nehi Xum Nehi-Xum New Cadeni Njord Noric Synphase Noxochiyotl Obelisks Of The Bayou Omgar Onen Peter The Wolf Phoncledeh Player Character Journal Entry Polar Bear Polg Pollen Quinzli Rabbits Ralthor Rawq Elrid Rhogar Roscoe Greenfeld Rotten Morgan Bonecrusher Rube Lastname Ruins Salazar Sang Woo Ser Mathius Shaena Tosscobble Silent Mockingbird Som Sorrel Summerport Syndar Beratos Tabaxi Tainted Falls Teddy Bear Tharrus The Fist Theobold Peacekeeper Thur’a’ugh Tormund Firehammer Tortles Treewalker Truss Stacianodel Udoroth UDOROTH THAMMILIDAAR Umberlee Underdark Valaquaraptors Vandil Varron Greensleeves Vengir Duskhallow Verloren Yuan Ti Zorak Dreadmast