12/20/2017 0 Comments Venture to Cavalier's Watchby Nehi-Xum, tiefling warlock bound to Oberon (Jason M.) 10-13 Spring fellArrived from Sanctus on Day 10 of High Spring. Temperate seaside city of Cavalier's Watch We were met by Ramerith Tearheart of The Epoch, a fighter's guild/city watch. He recalled meeting tortles from Sanctus, but no others. Told us a lot about the town and happenings therein. At Ramerith's suggestion, we sought out Wellig Earthfall, a dwarven alchemist who was accosted on the caravan trail into town by hooded creatures wearing long pointed masks that spoke only in broken common. He said they only stole odd bits from travelers, nothing of inherent value. Innkeeper Jesunell, a bard, told several stories, reinforcing what Ramerith told. One interesting story: large rumbling/explosions to the northwest of Cavalier's Watch. An area of 100 trees were ripped straight from the ground, some sheared clean off at a 45 degree angle. Strange blue-green blood was found on the ground after the event. Two men in the tavern eyed Madash and I. Madash said he heard them talking of bounties and making a lot of money with us. I suggested we head to our quest. (nb: Stay away from the city of Sakar.) We came across two merchants near the crossroads north of town around dusk. Ryltrin distrusted the pair and so we set up watch within view of their camp. Shortly after dark they fell under attack by creatures wearing bird masks. As a team we rushed to their aid, quickly dispatching the creatures. We spared two of them for interrogation and discovered the source of the caravan attacks. I had to convince the two merchants to spare the kikimora's lives, persuading them the bird-kin could be of use in town fletching arrows. Began and Zarkush escorted one to Cavalier's Watch while we retained the other kikimora, Kymik, as a guide. He informed us of the giant spiders that infest the northern woods, but more interestingly spoke of the one they call Irros who lives in a cave deep in the woods and to whom they offer the shiny trinkets pilfered from traveling merchants. Described as a small, scaled, winged creature, we exchanged knowing glances as we prepared to enter the cave. After a final warning from Kymik of 'dusty creatures' within, we entered the cavern. Near the entrance we unearthed a chest containing a journal of Harthall Vermillion which spoke of tales told, yet unbelieved. Therein lay a warning against Layineice, the Queen of Poison. This resonated with us as the kikimora had warned of a "She" who directed the spiders. With signs of poison all around we proceeded warily through a portcullis whereupon we encountered a shadow. It was quickly dispatched within a room containing two interesting tapestries. Both appeared to animate before our eyes depicting wildly different scenes. One showed ghouls ripping out the soul of Madash who, in his rage, tore the canvas to ribbons. A larger mural on the opposite wall showed a scene where a barmaid served several incorporeal beings drinks. On the periphery of the scene were two black bottles. Amarath, being braver than I, reached in to grab them and was rewarded with two potions of healing! A lucky draw if ever considering what we eventually encountered. Intrigued by this fresco I removed it from its frame, and upon storing it noticed two sets of letters, VW atop FR on the reverse. We pressed on past various false walls, encountering the dusty creatures we had been forewarned of. Satisfied this area of the cavern was clear, we returned to our entry point and proceeded in the other direction. The southern room contained a sorry excuse for a dragon's hoard, as it later proved to be, with some odd moisture trailing away past another door. That turned out to be an ooze that attacked poor Amarath as he forged ahead to unlock our way forward. No match for our combined talents though, it shattered by our hand and we rounded a corner to find four more of the dust mephits swarming us. It was during this battle we heard the great whoosh of wings from deeper within the cave. Madash rushed forward to confront the wyrm as we finished off the mephits. It spoke to us in a child's voice, entreating us to enter. I attempted to appease it, offering it a bounty of coin. However, it asked too many questions for Ryltrin and he began the assault, much to Madrash's chagrin, for the green dragon unleashed its poison spray in our half-orc companion's face, which began to melt off. His resilience saved him, though too did the potion Ryltrin poured down his throat. I tolled the dead, infusing the monster with necrosis just before Amarath's arrow delivered the killing the blow.
A strange thing then happened as the green blood spilled from the dragon's now lifeless form. The pool began to retreat toward the five pointed crown etched in the wall behind it, turning a dark crimson as it did so. An apparition arose 19 feet tall wearing a five pointed crown. Ryltrin dropped to his knees and I witnessed the whole thing as well. The figure held a greatsword at its side which sucked up the blood of the dragon. It offered us thanks for completing its task, then disappeared taking the dragon blood with it. The crown was no longer engraved upon the wall. We quickly dismantled the dessicated dragon corpse, recovering a fair amount of scales, teeth and claws. One interesting find among the paltry hoard was a breastplate upon which read a banner: 'Dieu et mon droit' which means 'God and my right.' We retreated to the cave entrance to find our kikimora friends ensconced in spider webs with the eight legged beasts perched at the edge of the woods around the cave. Amarath boldly freed several of the bird-kin in the face of the arachnid menace. Sadly we were unable to rescue them all, though we did save our new friend, Kymik. It seemed he was right that Irros the dragon kept the spiders at bay as their territory now has expanded. Skirting around their webs we made the long trek back to Cavalier's Watch, our bird friends in tow and a dragon's head to show for our efforts. In town we spoke with Airiness Yensal, the priest of the Holy Refuge, who told us some history of the 'Protectors of the Armistice' a group of paladins that left Far Reach to protect caravans. We had recovered the breastplate of one member of this motley crew who had not been seen or heard from in over a year. Sensing a man of some intellect, I inquired about the mural painting I had recovered and the initials discovered there. Airiness told another tale, this time of Vallemen the Wise (the FR I assume indicating Far Reach) a gifted healer and second in command of the Wizards Enclave of Far Reach. Upon further inquiry I was compelled to show the mural painting to the cleric who immediately took to casting a restoration spell. The mural animated once more, this time with the barmaid turning to face the cleric. He exclaimed "Stella?!" in surprise before a blinding light emanated from the canvas, blasting him back and reverting the depiction to a blank white canvas. After healing his wounds he explained that he knew the barmaid from the Sword and Shield in Far Reach. It seems this painting served as some kind of visual portal before it was rendered seemingly inert. Though we found ourselves quite tired after our adventures we sought out a few more discussions in town before retiring. Jesunell the Bard told us the Protectors of the Armistice worked to rebuild governments in war-torn lands. She also spoke of the boy, Yigil, who would spread gossip and rumors through town. We deduced that it was the dragon Irros in avatar form intending to sow discord among the townsfolk. That will bother this city to longer, thanks to us. Finally we approached Erune the Defiler, a human necromancer who is quite interested in a dragon bone Airiness Yensal keeps watch over. She spoke of a dracolich and "The Three That Fought", mentioning several names that escape my brain at this late hour. We must investigate these things further in the coming days. Other players: Ryltrin Hun'und - Drow Monk (Joe) Amarath - Elf Rogue (Steve) Medash - Half-orc Barbarian (Daniel)
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AuthorThe journal entries here are provided by the active player characters participating in the Detroit Marches. Archives
July 2018
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