by ayten gilrin (Vera d.)
TL;DR: A new party led by Koltalon return to the caves underneath the Tainted Falls (through the tunnel excavated by the last party - DO NOT GO THROUGH THE FALLS AND DOWN THE 100 FT TUBE INTO THE ROPER'S LAIR). They investigate a drow dungeon of the Underdark and do not find live drow (only dead ones), They discover a trio of cyclops who don't like the drow, a gang of trolls and ogres, plus two undead beholders defending their lair. The party cleared most of it but a team needs to investigate the tube going 100 ft up from the lair, and a door at the end of the first corridor. Recommend: Giant fluency, climbing/thieves tools
I know you went off to the northwestern spire to pursue rumors of undead in a drow temple; I decided to accompany the Shield warrior, Koltalon, my friend, Morgrimm, the Jinn, and Chat, the gnomish rogue, in clearing the caves under Tainted Falls.
We saw the elven house that crashed from the surface, plus the undead beholder that Roscoe, Bennie, Merelda, and Koltalon had previously killed. What we encountered underneath was even worse - two undead beholders protecting their lair, trolls, ogres, a vampire, and three cyclops. We slayed the trolls and harvested their parts; I plan to make a wand of healing with The Jinn's help, while Koltalon took their blood, the Jinn their hearts and livers.
The cyclops we encountered had a torch and would turn to stone when it was lit. As it extinguished, he became fleshy and he would relight it. We watched him do this over three hours.
We had thought pretending to be drow would endear us to the cyclops (named Arlak) but he tried to kill us instead. He said "wrong elf" when he saw Koltalon and it appears he was driven to exterminate drow. We disabled him and locked him back in the room with two other cyclops.
Chat is quite sneaky and helped us avoid most traps in this drow stronghold. The Jinn's fireballs proved helpful in hurting a lot of the monsters we encountered and we worked well as a team. The undead beholders were behind a door with a spider handle. They were both slow and we fortunately outran their rays of death and disintegration. Since we had spent about three nights clearing most of this place out, we decided to recuperate back at Fort Providence and return at a later date.
by (Steve b.)
TL;DR – The Golden Apple Returned, Kathra Kidnapped. Kathra rescued. Drow/Ilithid City found.
The others retrieved the Golden Apple from the Scarlet Abbey and the ghost of Queen Fesnora while I checkout out my new char. I spent maybe a little too long in it, Quest took a letter to Queen Fesnoras grave and burned it, and it seems I missed something else. The chair though, is quite comfortable.
Finally, when I roused myself out of the chair, I found my sword belt fit a little tigher. I’m going to have to limit time in the chair… We were to return the Golden Apple to Delabotta, the dryad. While preparing, we were introduced to a couple of new comers from Sanctus, Talafor a Tiefling magic user of somekind and Norman, a gnome I think. Somehow these two newcomers discovered that the huge fountain in Cavaliers Watch is enchanted with the water having magical benefits.
As we were being introduced to the newcomers, we were caught by a man named Negleis, a curator at the library here in Cavalier’s Watch. He says a book has been stolen, with the thief moving to the rooftops and running away. Having climbed the roof Negleis claims to have seen the thief upon, I could find no trace of movement or activity. Negleis does state he thought the book was taken to a specific house, which I will investigate soon.
Off we went to the Dryad Delabotta. She wasn’t happy to see us, or to hear about the death of queens Fesnora, she’d hopped to torture the lady. Delabotta seems unhinged, in a bad bad way. But she let us access the alter as she said, and down we went.
The steps lead into a pretty typical tomb area, with a large table and a drape of fabric over the top. Fortune favors the bold, and I stepped up and pulled off the drape, revealing a number of weapons, a battle axe, a longsword, a staff and a Warhammer. After a quick prayer, Kathra lifts the Warhammer, which begins to glow softly. I retrieve the longsword, Dildon grabbed the staff, I’m not sure who grabbed the battle axe. There were two armed reliefs on the wall with weapons pointed toward the table, but after Kathra’s prayer, they stood down. I feel like Kathra keeps us out of some trouble with her holy ways.
by Ayten Gilrin (Vera d.) Jan 17
TL;DR: Ayten hires Rawq, Morgrimm, Zorak, and Shield leader, Udoroth, to seek the last sylvan sword called "Summer's Breath" in the northwestern mountains with Dufdor (the firbolg's help). The party takes the sea route and encounter a shark (thwarted with Beast Bond), an abolith in Dead Man's Grotto, and discover a nest of manticores. They discover that an earthquake had set loose Heartslayer, the undead Eladrinne warrior who protects the sylvan sword, Summer's Breath. They delve into the underdark and discover the ancient drow mausoleums and a treasure trove.
Dear Eilis and Theobold,
First - dear sister Eilis - I'm sorry you lost your sword, Aqmar, to a clever polar bear. I hope the recovery goes without a hitch. I have successfully acquired Summer's Breath, but it wasn't easy. The undead elf, Heartslayer, was sworn to protect it and he gave us a good fight -- in a drow temple! I will have it for you when you return from Summerport next week.
Theobold: In this journey, we have established an alliance with the firbolgs, led by Dufdor and his sister Audra. Together, we opened the spire using arcane means: Bless (Morgrimm), Jump (me), Druidcraft (Dufdor), and Jump (Audra). We entered the tomb without disturbing the plate but discovered an earthquake had opened the door leading to Heartslayer. We jumped in and followed the quake to a series of tunnels that ultimately led us to a company of skeleton soldiers (magic stone is pretty handy for destroying skellies) and delved into a drow crypt. Heartslayer was waiting for us in the drow temple. Udo had successfully summoned one of the undead minions and had Heartslayer under his control but for a moment. I had wildshaped into a giant spider but unfortunately, Heartslayer got the best of me. I ran out of wildshapes but fortunately my heroic companions prevailed. We found the exit leading back to the forest and got back safely.
Lore on the obelisks and the swords: The four spires in Black River are from a primordial elf race from before the cataclysm. The eladrinne created the swords to evoke the four seasons of war. They magnify power and Midden Heap has her hands on the Spring sword. The White Tower has a fairy ring by it that opens on the night of a full moon.
By the way, have you ever heard of an abolith? He was an odd slimy creature waiting for us in a grotto we dubbed Dead Man's Grotto. He was accompanied by a couple of pale almost translucent fisherman. He really messed with our heads and kept inviting us to join him. I fought him as a giant octopus but ultimately escaped to prevent further injury. I think you try to make contact with this strange humanoid. Zorak had the heebie jeebies about him.
P.S. I have added to my catalog of creatures on Black River "Island."
The journal entries here are provided by the active player characters participating in the Detroit Marches.
All Abaza Amaranth Aredhel Lethe Astrid Gilrin Atuji Of Clan Greatscale Audra Ayten Gilrin Basil Benedict Greenfield Black River Swamp Blackscale Brea Daergle Brynn Bryn Naikaho Cavalier's Watch Chat Clan Shimmerscale Crimson Surgeon Cylowboborow Nonsoon Demogorgon Diamondshard Banwyze DILONDORG KAAL Doros Doross Dorros Dredge Dufdor Dwain Eilis Eilis Gilrin Eladrinne Escobar Fagan Far Reach Fort Providence Gator Rock Genji The Wererat Glin Ybendawien Droat Golden Apple Great Cataclysm Griffin's Roost Grildor Trueforge Haldor Kemleigh Ham Hamilton Hekili Nalani HEYKITD GETOFF MELAYN Icegate Jerimiah Jerwin Jinn Kanyu Il Senya Kathra Kegrove Kellen McCall Kenku Kiera Lyssandria Kohaku Ruim Koltalon Kresh Krolan Kunyata Kar Leatherhead Liam Buckham Liana Lindir Lizardfolk Longtail Lucretzia Borgia Makani Pahili Malmir Merelda Meznen Midden Heap Mindartis Morgrimm Naill Amakir Namfoodle Nehi Xum Nehi-Xum New Cadeni Njord Noric Synphase Noxochiyotl Obelisks Of The Bayou Omgar Onen Peter The Wolf Phoncledeh Player Character Journal Entry Polar Bear Polg Pollen Quinzli Rabbits Ralthor Rawq Elrid Rhogar Roscoe Greenfeld Rotten Morgan Bonecrusher Rube Lastname Ruins Salazar Sang Woo Ser Mathius Shaena Tosscobble Silent Mockingbird Som Sorrel Summerport Syndar Beratos Tabaxi Tainted Falls Teddy Bear Tharrus The Fist Theobold Peacekeeper Thur’a’ugh Tormund Firehammer Tortles Treewalker Truss Stacianodel Udoroth UDOROTH THAMMILIDAAR Umberlee Underdark Valaquaraptors Vandil Varron Greensleeves Vengir Duskhallow Verloren Yuan Ti Zorak Dreadmast